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The Casting of Frank Stone - Environment/Cinematic Lighting

This is some of the work I've done for Supermassive Games on their latest title The Casting of Frank Stone. It was mostly environment lighting using Unreal Engine 5 and also shot based Cinematic/Character lighting done using Sequencer. It was a real pleasure working on this one as the art and animation are some of the best I've seen and complimenting quite well the mood and narrative of the game.