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Destroy All Humans Remake - Cinematic Lighting

This is the remake for an all time classic made by Black Forest Games. I was fortunate to work on lighting for it as part of the team at Metric Minds that created all the cinematics for the project. I was responsible for adding cinematic lighting, post process, color grading, as well as adjusting/modifying the existing environment lighting and atmospherics to fit the needs, and also creating bespoke environment lighting at times, as some of the scenes didn't take place in gameplay areas. All work was done using Unreal Engine 4 and Sequencer.