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Destroy All Humans 2 Reprobed - Cinematic Lighting

This is the second installment of an all time classic also made by Black Forest Games. I worked on lighting for it as part of the team at Metric Minds that created all the cinematics for the project. I was responsible for adding cinematic lighting, post process, color grading, as well as adjusting/modifying the existing environment lighting and atmospherics to fit the needs, and also creating bespoke environment lighting at times, as some of the scenes didn't take place in gameplay areas. All work was done using Unreal Engine 4 and Sequencer.